Amigo

A product that streamlines social planning by syncing friends' availability and simplifying event creation.

Amigo

A product that streamlines social planning by syncing friends' availability and simplifying event creation.

Amigo

A product that streamlines social planning by syncing friends' availability and simplifying event creation.

Role:

UX researcher, UX designer, Ui Designer and Project Manager

UX researcher, UX designer, Ui Designer and Project Manager

Tools:

Figma & Miro

Timeline:

10 Weeks

Role:

UX researcher, UX designer, Ui Designer and Project Manager

UX researcher, UX designer, Ui Designer and Project Manager

Tools:

Figma & Miro

Timeline:

10 Weeks

Role:

UX researcher, UX designer, Ui Designer and Project Manager

UX researcher, UX designer, Ui Designer and Project Manager

Tools:

Figma & Miro

Timeline:

10 Weeks

An image displaying a collection of mobile device screens, showcasing Amigo app interfaces, icons, and content, highlighting the diversity of digital experiences available on mobile platforms.
An image displaying a collection of mobile device screens, showcasing Amigo app interfaces, icons, and content, highlighting the diversity of digital experiences available on mobile platforms.
An image displaying a collection of mobile device screens, showcasing Amigo app interfaces, icons, and content, highlighting the diversity of digital experiences available on mobile platforms.

Overview

Problem

The decline in social connections, increased by factors such as COVID-19 and politics, has resulted in significant growth in loneliness among Canadians.

Solution

A product that streamlines your social life by enabling you to effortlessly check your friends' availability and seamlessly share your own schedule with just a tap.

Outcome

A mobile app that helps users to synchronize their calendars with friends.


Amigo addresses everyday needs for hangout with friends, such as:

  • Explore Friends' Availability - Easily find out when your friends are free.

  • Event Crafting - Create unforgettable gatherings effortlessly.

  • Event Sharing - Quickly and conveniently share your events with others.

  • Exclusive Friends-Only Access - Keep your event exclusive by controlling its visibility.

Discover

Understanding the Problem Space

Introduction - Problem Space

To understand more about this problem space, I employed three different research methodologies:

Preliminary Research

Collecting research from scientific organizations to gather quantitative data about real-world social connections and their influence on our cognitive abilities.

Secondary Research

Searching for news articles and online blogs to gain a deeper understanding of how the issue is directly impacting specific groups, its current state, contributing factors and potential improvements.

Interviews

Interviews as a primary research method to gather more qualitative data, uncover insights, capture diverse viewpoints and also to understand existing behaviours.

Preliminary Research

Throughout history, social connection has been a fundamental necessity for human survival, on par with the basic needs of food, water, and shelter.

  • Loneliness profoundly affects our cognitive abilities, altering our capacity to connect, think, plan, organize, and engage socially with others.

  • The age group most affected by this issue is individuals between 18 and 39 years old, who report anxiety, loneliness, and feelings of depression compared to other age groups.

Secondary Research

Recent research in Canada indicates that 75% of individuals have someone reliable to rely on.


However, approximately 40% have experienced a decrease in contact with friends and family due to different factors such as COVID-19 and politics.


This has revealed a new reality: 

Over 40% of Canadians experience loneliness.

KEY FINDINGS

Around 40% of Canadians have experienced reduced contact with friends and family due to factors like COVID-19

and politics

The age group most affected by this issue is individuals aged between 18 and 39, who

report anxiety, loneliness,

and depression

Loneliness profoundly affects our cognitive abilities, altering our capacity to connect, think, plan, organize, and engage socially with others

Problem Statement

Rising loneliness among Canadians, magnified by COVID-19 and politics, particularly affects those aged 18 to 39, who report increased anxiety, depression, and isolation.

Immediate action is necessary to counter the potential cognitive and social repercussions.

Rising loneliness among Canadians, magnified by COVID-19 and politics, particularly affects those aged 18 to 39, who report increased anxiety, depression, and isolation.

Immediate action is necessary to counter the potential cognitive and social repercussions.

Rising loneliness among Canadians, magnified by COVID-19 and politics, particularly affects those aged 18 to 39, who report increased anxiety, depression, and isolation.

Immediate action is necessary to counter the potential cognitive and social repercussions.

OPPORTUNITY

How might we facilitate social connections among millennials, combating the effects of declining social connections and loneliness in Canada?

How might we facilitate social connections among millennials, combating the effects of declining social connections and loneliness in Canada?

How might we facilitate social connections among millennials, combating the effects of declining social connections and loneliness in Canada?

Interviews

I conducted primary research by speaking to close friends who have a fairly active social life to find out how they deal with their Social Connections.

Participant Criteria

Millennials

Millennials

Narrowing down

the age group

Narrowing down the

age group

Narrowing down

the age group

Single people

Single people

Group most affected

by this issue

Group most affected

by this issue

Living in GTA - Greater Toronto Area

Living in GTA - Greater Toronto Area

Narrowing down

location

Narrowing down

location

Criteria defined by Secondary Research

Criteria defined by Secondary Research

Synthetizing Data

Synthesizing interviews and information into pain points, motivations and behaviours to understand more about how the problem is currently experienced and what is considered important.

Phone mockup with the app home page
Phone mockup with the app home page

Define

Finding the right problem to solve

Key Themes

After categorizing the insights into pain points, motivations and behaviours, I discovered the commonalities and grouped them into themes.



The theme generated was Connecting online, Expanding social connections and hanging out with friends. I decided to focus on the key theme of "Hangout with friends". My main objective is to help people to broaden their friendship.  

After categorizing the insights into pain points, motivations and behaviours, I discovered the commonalities and grouped them into themes.



The theme generated was Connecting online, Expanding social connections and hanging out with friends. I decided to focus on the key theme of "Hangout with friends". My main objective is to help people to broaden their friendship.  

After categorizing the insights into pain points, motivations and behaviours, I discovered the commonalities and grouped them into themes.



The theme generated was Connecting online, Expanding social connections and hanging out with friends. I decided to focus on the key theme of "Hangout with friends". My main objective is to help people to broaden their friendship.  

Expanding social connections

Interviewees express a strong desire to interact with individuals who share similar interests and values.

Connecting online

The preference lies in connecting with theirafriends online, primarily driven by the convenience it offers.

Expanding social connections

Interviewees express a strong desire to interact with individuals who share similar interests and values.

Hangout with friends

Interviewees find it hard to hang out with friends due to conflicting schedules.

Chosen Theme

Expanding social connections

Interviewees express a strong desire to interact with individuals who share similar interests and values.

Connecting online

The preference lies in connecting with theirafriends online, primarily driven by the convenience it offers.

Expanding social connections

Interviewees express a strong desire to interact with individuals who share similar interests and values.

Hangout with friends

Interviewees find it hard to hang out with friends due to conflicting schedules.

Chosen Theme

Expanding social connections

Interviewees express a strong desire to interact with individuals who share similar interests and values.

Connecting online

The preference lies in connecting with theirafriends online, primarily driven by the convenience it offers.

Expanding social connections

Interviewees express a strong desire to interact with individuals who share similar interests and values.

Hangout with friends

Interviewees find it hard to hang out with friends due to conflicting schedules.

Chosen Theme

Persona

Based on the insights gained during the user interviews, I created a persona to enabled me to empathize with the user, comprehend their requirements and helped me to craft solutions that genuinely address those concerns.


A user persona serves as a detailed representation of an ideal target user, helping designers empathize with users' needs, goals, and pain points, enabling more focused and effective design solutions.

Based on the insights gained during the user interviews, I created a persona to enabled me to empathize with the user, comprehend their requirements and helped me to craft solutions that genuinely address those concerns.


A user persona serves as a detailed representation of an ideal target user, helping designers empathize with users' needs, goals, and pain points, enabling more focused and effective design solutions.

Based on the insights gained during the user interviews, I created a persona to enabled me to empathize with the user, comprehend their requirements and helped me to craft solutions that genuinely address those concerns.


A user persona serves as a detailed representation of an ideal target user, helping designers empathize with users' needs, goals, and pain points, enabling more focused and effective design solutions.

Phone mockup with the app details page
Phone mockup with the app details page
Phone mockup with the app details page

Experience Mapping

The experience mapping is an exploration of how the persona is currently

experiencing the task without Amigo as a digital intervention. It helps visualize the key moments of the experience and identify areas of opportunity

The experience mapping is an exploration of how the persona is currently experiencing the task without Amigo as a digital intervention. It helps visualize

the key moments of the experience and identify areas of opportunity

Leslie's Goals & Pain Points

Then I created a task flow to have a bigger visual on what screens and actions I was designing for.

Expanding social connections

Let users effortlessly organize hangouts with different groups of friends and mix things up to create diverse social gatherings. This way, they can have more fun, meet new people, and expand their social circles organically.

Friends Suggestions

Adding features like suggesting new dates, location-based tips, conflict resolution, and quick polls can make planning hangouts smoother and more efficient. It helps friends find the best times and places, ensuring everyone gets a chance to join in the fun.

Scheduling a hangout

with a friend

We want a user-friendly friend coordination and scheduling tool that smoothly syncs with different calendars, allows you to set your own privacy preferences, and sends you instant reminders. This feature could seriously boost your social game, making it easier to connect with friends, plan hangouts, and keep those friendships strong.

Chosen Task Flow

Expanding social connections

Let users effortlessly organize hangouts with different groups of friends and mix things up to create diverse social gatherings. This way, they can have more fun, meet new people, and expand their social circles organically.

Friends Suggestions

Adding features like suggesting new dates, location-based tips, conflict resolution, and quick polls can make planning hangouts smoother and more efficient. It helps friends find the best times and places, ensuring everyone gets a chance to join in the fun.

Scheduling a hangout

with a friend

We want a user-friendly friend coordination and scheduling tool that smoothly syncs with different calendars, allows you to set your own privacy preferences, and sends you instant reminders. This feature could seriously boost your social game, making it easier to connect with friends, plan hangouts, and keep those friendships strong.

Chosen Task Flow

Expanding social connections

Let users effortlessly organize hangouts with different groups of friends and mix things up to create diverse social gatherings. This way, they can have more fun, meet new people, and expand their social circles organically.

Friends Suggestions

Adding features like suggesting new dates, location-based tips, conflict resolution, and quick polls can make planning hangouts smoother and more efficient. It helps friends find the best times and places, ensuring everyone gets a chance to join in the fun.

Scheduling a hangout

with a friend

We want a user-friendly friend coordination and scheduling tool that smoothly syncs with different calendars, allows you to set your own privacy preferences, and sends you instant reminders. This feature could seriously boost your social game, making it easier to connect with friends, plan hangouts, and keep those friendships strong.

Chosen Task Flow

Task Flow

Then I created a task flow to have a bigger visual on what screens and actions I was designing for.

Develop

Exploring solutions to solve the problem

Solution Sketches

With the primary task flow in place, it was time to start sketching out the various screens. I made sure to keep Leslie's needs, motivations, and pain points at the forefront of my design process while creating multiple versions of each screen.


This approach enabled me to explore a wide range of potential app features and functionalities.


After Curated UI design inspiration, the next step is to explore possible features and design layouts that could be incorporated by sketching following the task flow.

With the primary task flow in place, it was time to start sketching out the various screens. I made sure to keep Leslie's needs, motivations, and pain points at the forefront of my design process while creating multiple versions of each screen.


This approach enabled me to explore a wide range of potential app features and functionalities.


After Curated UI design inspiration, the next step is to explore possible features and design layouts that could be incorporated by sketching following the task flow.

With the primary task flow in place, it was time to start sketching out the various screens. I made sure to keep Leslie's needs, motivations, and pain points at the forefront of my design process while creating multiple versions of each screen.


This approach enabled me to explore a wide range of potential app features and functionalities.


After Curated UI design inspiration, the next step is to explore possible features and design layouts that could be incorporated by sketching following the task flow.

Wireframes

The next step was making it digital! Using Figma, I converted the sketches into mid-fidelity wireframes.


I wanted to make sure that I created mid-fidelity wireframes so that during my usability testing, users would focus on the functionality of the application rather than the look of it.


The task selected was to Create an event and share it with my friends.

Testing Stage

As part of our design process, we plan to conduct 2 usability test rounds with about 5 users to obtain practical, real-time feedback that can be incorporated to improve the design, to provide a more optimal user experience.

Summary:

  • Used to use Apps and calendars to schedule or book activities

  • Familiar with technology;

  • Millennials - 25+ years;

  • The App will help users synchronize their calendars with friends

Goal:

To easily schedule hangouts with friends by optimizing their available time.

Due to the project size, a prioritization matrix was added to determine the order of changes, giving to high-impact and low-effort modifications first.


As part of our design process, we plan to conduct 2 usability test rounds with about 5 users to obtain practical, real-time feedback that can be incorporated to improve the design, to provide a more optimal user experience.

Summary:

  • Used to use Apps and calendars to schedule or book activities

  • Familiar with technology;

  • Millennials - 25+ years;

  • The App will help users synchronize their calendars with friends

Goal:

To easily schedule hangouts with friends by optimizing their available time.

Due to the project size, a prioritization matrix was added to determine the order of changes, giving to high-impact and low-effort modifications first.


As part of our design process, we plan to conduct 2 usability test rounds with about 5 users to obtain practical, real-time feedback that can be incorporated to improve the design, to provide a more optimal user experience.

Summary:

  • Used to use Apps and calendars to schedule or book activities

  • Familiar with technology;

  • Millennials - 25+ years;

  • The App will help users synchronize their calendars with friends

Goal:

To easily schedule hangouts with friends by optimizing their available time.

Due to the project size, a prioritization matrix was added to determine the order of changes, giving to high-impact and low-effort modifications first.


Testing Outcome

Deliver

Narrowing down on the solution to deliver

Narrowing down on the solution
to deliver

Moodboard

In our brand development journey, I started by pinpointing our core brand values. After that, I let my creativity flow and brainstormed a bunch of adjectives that really captured the vibe I wanted our app to give off.


Then, I went on a visual adventure, collecting images that showed exactly how I envisioned our app looking and feeling.


This not only helps me figure out Amigo's visual identity but also gets me in touch with our ideal audience and helps me nail down the overall look and feel.

In our brand development journey, I started by pinpointing our core brand values. After that, I let my creativity flow and brainstormed a bunch of adjectives that really captured the vibe I wanted our app to give off.


Then, I went on a visual adventure, collecting images that showed exactly how I envisioned our app looking and feeling.


This not only helps me figure out Amigo's visual identity but also gets me in touch with our ideal audience and helps me nail down the overall look and feel.

In our brand development journey, I started by pinpointing our core brand values. After that, I let my creativity flow and brainstormed a bunch of adjectives that really captured the vibe I wanted our app to give off.


Then, I went on a visual adventure, collecting images that showed exactly how I envisioned our app looking and feeling.


This not only helps me figure out Amigo's visual identity but also gets me in touch with our ideal audience and helps me nail down the overall look and feel.

Brand Colours

After a meticulous analysis of colours, coupled with the application of color theory, the Harmony Rule Double Split Complementary stands out as the optimal choice, seamlessly aligning with the desired brand mood.

Brand Keywords: 


Connection - Friendship - Warming



Yellow embodies a sense of warmth, purple resonates with feelings of friendship, and light pink evokes softness and peaceful.

After a meticulous analysis of colours, coupled with the application of color theory, the Harmony Rule Double Split Complementary stands out as the optimal choice, seamlessly aligning with the desired brand mood.

Brand Keywords: 


Connection - Friendship - Warming



Yellow embodies a sense of warmth, purple resonates with feelings of friendship, and light pink evokes softness and peaceful.

High-Fidelity Prototype

After defining the product brand and colour palette, the next step is to apply high-fidelity visual design elements to the prototype.

Spreading Amigo's Word

In order to demonstrate the capabilities of the Amigo App, I developed a responsive marketing website.


The primary objectives of this website are to educate potential users about the app's functionalities and to enhance brand awareness.


Additionally, it is strategically designed to facilitate user adoption of the app.

The experience mapping is an exploration of how the persona is currently experiencing the task without Amigo as a digital intervention. It helps visualize

the key moments of the experience and identify areas of opportunity

Key Learnings

With all the feedback and tests I would like to improve a few points such as:

1 - Thinking about scalability, since the project is an MVP, you need to do it manually, but would be nice in the future to map out how would be if available slots on your calendar by default.

2 - As constraints, I should include privacy in the future. Does my app expose someone in a negative matter? Does my app follow The 5 C's in privacy? Consent, clarity, consistency, control (and transparency), and consequences (and harm)?

Key Learnings

With all the feedback and tests I would like to improve a few points such as:

1 - Thinking about scalability, since the project is an MVP, you need to do it manually, but would be nice in the future to map out how would be if available slots on your calendar by default.

2 - As constraints, I should include privacy in the future. Does my app expose someone in a negative matter? Does my app follow The 5 C's in privacy? Consent, clarity, consistency, control (and transparency), and consequences (and harm)?

Thank You!
Thank You!

Amigo

A product that streamlines social planning by syncing friends' availability and simplifying event creation.

Amigo

A product that streamlines social planning by syncing friends' availability and simplifying event creation.

Role:

UX researcher, UX designer, Ui Designer and Project Manager

Tools:

Figma & Miro

Timeline:

10 Weeks

Role:

UX researcher, UX designer, Ui Designer and Project Manager

Tools:

Figma & Miro

Timeline:

10 Weeks

An image displaying a collection of mobile device screens, showcasing Amigo app interfaces, icons, and content, highlighting the diversity of digital experiences available on mobile platforms.
An image displaying a collection of mobile device screens, showcasing Amigo app interfaces, icons, and content, highlighting the diversity of digital experiences available on mobile platforms.

Overview

Problem

The decline in social connections, increased by factors such as COVID-19 and politics, has resulted in significant growth in loneliness among Canadians.

Solution

A product that streamlines your social life by enabling you to effortlessly check your friends' availability and seamlessly share your own schedule with just a tap.

Outcome

A mobile app that helps users to synchronize their calendars with friends.


Amigo addresses everyday needs for hangout with friends, such as:

  • Explore Friends' Availability - Easily find out when your friends are free.

  • Event Crafting - Create unforgettable gatherings effortlessly.

  • Event Sharing - Quickly and conveniently share your events with others.

  • Exclusive Friends-Only Access - Keep your event exclusive by controlling its visibility.

View Final Prototype

Discover

Understanding the Problem Space

Introduction - Problem Space

To understand more about this problem space, I employed three different research methodologies:

Preliminary Research

Collecting research from scientific organizations to gather quantitative data about real-world social connections and their influence on our cognitive abilities.

Secondary Research

Searching for news articles and online blogs to gain a deeper understanding of how the issue is directly impacting specific groups, its current state, contributing factors and potential improvements.

Interviews

Interviews as a primary research method to gather more qualitative data, uncover insights, capture diverse viewpoints and also to understand existing behaviours.

Preliminary Research

Throughout history, social connection has been a fundamental necessity for human survival, on par with the basic needs of food, water, and shelter.

  • Loneliness profoundly affects our cognitive abilities, altering our capacity to connect, think, plan, organize, and engage socially with others.

  • The age group most affected by this issue is individuals between 18 and 39 years old, who report anxiety, loneliness, and feelings of depression compared to other age groups.

Secondary Research

Recent research in Canada indicates that 75% of individuals have someone reliable to rely on.


However, approximately 40% have experienced a decrease in contact with friends and family due to different factors such as COVID-19 and politics.


This has revealed a new reality: 

Over 40% of Canadians experience loneliness.

KEY FINDINGS

Around 40% of Canadians have experienced reduced contact with friends and family due to factors like COVID-19

and politics

The age group most affected by this issue is individuals aged between 18 and 39, who

report anxiety, loneliness,

and depression

Loneliness profoundly affects our cognitive abilities, altering our capacity to connect, think, plan, organize, and engage socially with others

Problem Statement

Rising loneliness among Canadians, magnified by COVID-19 and politics, particularly affects those aged 18 to 39, who report increased anxiety, depression, and isolation.

Immediate action is necessary to counter the potential cognitive and social repercussions.

OPPORTUNITY

How might we facilitate social connections among millennials, combating the effects of declining social connections and loneliness in Canada?

Interviews

I conducted primary research by speaking to close friends who have a fairly active social life to find out how they deal with their Social Connections.

Participant Criteria

Millennials

Narrowing down

the age group

Single people

Group most affected

by this issue

Living in GTA - Greater Toronto Area

Narrowing down

location

Criteria defined by Secondary Research

Synthetizing Data

Synthesizing interviews and information into pain points, motivations and behaviours to understand more about how the problem is currently experienced and what is considered important.

Phone mockup with the app home page
Phone mockup with the app home page

Connecting online

The preference lies in connecting with their friends online, primarily driven by the convenience it offers.

Expanding social connections

Interviewees express a strong desire to interact with individuals who share similar interests and values.

Hangout with friends

Interviewees find it hard to hang out with friends due to conflicting schedules.

Chosen Theme

Connecting online

The preference lies in connecting with their friends online, primarily driven by the convenience it offers.

Expanding social connections

Interviewees express a strong desire to interact with individuals who share similar interests and values.

Hangout with friends

Interviewees find it hard to hang out with friends due to conflicting schedules.

Chosen Theme

Define

Finding the right problem to solve

Key Themes

After categorizing the insights into pain-points, motivations and behaviours, I identifies the commonalities and grouped them into themes.

Persona

Based on the insights gained during the user interviews, I created a persona to enabled me to empathize with the user, comprehend their requirements and helped me to craft solutions that genuinely address those concerns.


A user persona serves as a detailed representation of an ideal target user, helping designers empathize with users' needs, goals, and pain points, enabling more focused and effective design solutions.

Phone mockup with the app details page
Phone mockup with the app details page

Experience Mapping

The experience mapping is an exploration of how the persona is currently experiencing the task without Amigo as a digital intervention. It helps visualize the key moments of the experience and identify areas of opportunity

Leslie's Goals & Pain Points

Then I created a task flow to have a bigger visual on what screens and actions I was designing for.

Expanding social connections

Let users effortlessly organize hangouts with different groups of friends and mix things up to create diverse social gatherings. This way, they can have more fun, meet new people, and expand their social circles organically.

Friends Suggestions

Adding features like suggesting new dates, location-based tips, conflict resolution, and quick polls can make planning hangouts smoother and more efficient. It helps friends find the best times and places, ensuring everyone gets a chance to join in the fun.

Scheduling a hangout with a friend

We want a user-friendly friend coordination and scheduling tool that smoothly syncs with different calendars, allows you to set your own privacy preferences, and sends you instant reminders. This feature could seriously boost your social game, making it easier to connect with friends, plan hangouts, and keep those friendships strong.

Chosen Task Flow

Expanding social connections

Let users effortlessly organize hangouts with different groups of friends and mix things up to create diverse social gatherings. This way, they can have more fun, meet new people, and expand their social circles organically.

Friends Suggestions

Adding features like suggesting new dates, location-based tips, conflict resolution, and quick polls can make planning hangouts smoother and more efficient. It helps friends find the best times and places, ensuring everyone gets a chance to join in the fun.

Scheduling a hangout with a friend

We want a user-friendly friend coordination and scheduling tool that smoothly syncs with different calendars, allows you to set your own privacy preferences, and sends you instant reminders. This feature could seriously boost your social game, making it easier to connect with friends, plan hangouts, and keep those friendships strong.

Chosen Task Flow

Task Flow

Then I created a task flow to have a bigger visual on what screens and actions I was designing for.

Develope

Exploring solutions to solve the problem

Solution Sketches

With the primary task flow in place, it was time to start sketching out the various screens. I made sure to keep Leslie's needs, motivations, and pain points at the forefront of my design process while creating multiple versions of each screen.


This approach enabled me to explore a wide range of potential app features and functionalities.


After Curated UI design inspiration, the next step is to explore possible features and design layouts that could be incorporated by sketching following the task flow.

Wireframes

The next step was making it digital! Using Figma, I converted the sketches into mid-fidelity wireframes.


I wanted to make sure that I created mid-fidelity wireframes so that during my usability testing, users would focus on the functionality of the application rather than the look of it.


The task selected was to Create an event and share it with my friends.

Testing Stage

As part of our design process, we plan to conduct 2 usability test rounds with about 5 users to obtain practical, real-time feedback that can be incorporated to improve the design, to provide a more optimal user experience.

Summary:

  • Used to use Apps and calendars to schedule or book activities

  • Familiar with technology;

  • Millennials - 25+ years;

  • The App will help users synchronize their calendars with friends

Goal:

To easily schedule hangouts with friends by optimizing their available time.

Due to the project size, a prioritization matrix was added to determine the order of changes, giving to high-impact and low-effort modifications first.


Testing Outcome

Deliver

Narrowing down on the solution to deliver

Moodboard

In our brand development journey, I started by pinpointing our core brand values. After that, I let my creativity flow and brainstormed a bunch of adjectives that really captured the vibe I wanted our app to give off.


Then, I went on a visual adventure, collecting images that showed exactly how I envisioned our app looking and feeling.


This not only helps me figure out Amigo's visual identity but also gets me in touch with our ideal audience and helps me nail down the overall look and feel.

Brand Colours

After a meticulous analysis of colours, coupled with the application of color theory, the Harmony Rule Double Split Complementary stands out as the optimal choice, seamlessly aligning with the desired brand mood.

Brand Keywords: 


Connection - Friendship - Warming



Yellow embodies a sense of warmth, purple resonates with feelings of friendship, and light pink evokes softness and peaceful.

Spreading Amigo's Word

The experience mapping is an exploration of how the persona is currently experiencing the task without Amigo as a digital intervention. It helps visualize

the key moments of the experience and identify areas of opportunity

Key Learnings

With all the feedback and tests I would like to improve a few points such as:

1 - Thinking about scalability, since the project is an MVP, you need to do it manually, but would be nice in the future to map out how would be if available slots on your calendar by default.

2 - As constraints, I should include privacy in the future. Does my app expose someone in a negative matter? Does my app follow The 5 C's in privacy? Consent, clarity, consistency, control (and transparency), and consequences (and harm)?

Thank You!